Wizardwing
Life Points (LP): 6.
The big flourish knocks a hat off. The small one returns it.

Story
Wizardwing wants a dramatic flourish at the market and knocks a hat clean off. The hat is returned with a second flourish, much smaller, that works. The owner laughs. Wizardwing saves the big flourish for a place with more ceiling and fewer hats. The hat is back. The big flourish can wait for a taller room.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might2 of 5, learning
A huge gesture has more drama than useful force.
- Agility3 of 5, capable
The smaller flourish shows capable control.
- Focus4 of 5, strong
Checking the room, next time, is focus catching up.
- Ingenuity5 of 5, signature strength
A second gesture that fixes the first is inventive.
- Courage4 of 5, strong
Returning the hat in public takes honest courage.
- Teamwork4 of 5, strong
The owner's laugh makes the mistake a shared story.
Smaller Flourish
A second, smaller gesture that puts the hat back.
Hat returner. Smaller flourish. Ceiling learner.
Quirk. Checks the ceiling height with a tiny practice flourish first, usually.
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Meet Wizardwing on Beast Cubes.
https://www.beastcubes.com/beasts/wizardwing
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