Chatterbeard
Life Points (LP): 6.
Every rescue begins with the story of the rescue.

Story
A ball is stuck under the bench, and Chatterbeard wants the rescue told properly before anyone moves. The first plan is a speech. The second plan is a longer speech. A friend pulls the ball free during the third introduction, and Chatterbeard proudly reports that version next. The ball is already in play, which only improves the ending.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might2 of 5, learning
Moving the bench is still a learning project.
- Agility3 of 5, capable
Chatterbeard can dodge a long story, rarely the short one.
- Focus2 of 5, learning
Patience runs out the moment a new sentence appears.
- Ingenuity5 of 5, signature strength
Three different rescue speeches count as invention.
- Courage4 of 5, strong
Telling the story anyway, even after the ball is free, takes nerve.
- Teamwork4 of 5, strong
The friend who grabs the ball is part of the tale on purpose.
Third Introduction
A rescue speech that ends after the rescue does.
Eager narrator. Plan collector. Proud reporter.
Quirk. Repeats the last word of a plan until someone else says it too.
Share this Beast
Found your favorite? Bring someone into the world.
Meet Chatterbeard on Beast Cubes.
https://www.beastcubes.com/beasts/chatterbeard
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