Baby Kick
- Aim at your cube.
- Tap it forward with the front or inside of one foot.
- Keep the tap light. This kick is for short-range control.

Follow the pictures from the cube in your hand to the last cube still in the match. The Official Rulebook, Season One, stays at the bottom of this page.
Every Beast Cube uses the same faces. The character name is on top. Character artwork is on the front and back. The Beast Cubes logo is on the left and right. The bottom shows the tier and the starting Life Points (LP).
The drawing uses Hootsnoot: Standard, 3 Life Points. That 3 is Hootsnoot’s confirmed value. Other drawings marked 3 Life Points are examples. Standard cubes range from 3 to 5, Rare from 6 to 9, and Legendary from 10 to 13.

Use an area about 20 ft by 10 ft (6.1 m by 3 m). Put each cube in its start zone, facing the other cube. Leave at least 10 ft (3 m) between them. A longer kick can use up to 20 ft (6.1 m). Choose a clear, permitted, flat and smooth play area. Keep the play area clear of walkways, vehicles, breakable objects, and bystanders.

Pick Baby Kick or Grasshopper Kick before you kick. Baby Kick is a light forward tap. Grasshopper Kick is the jump release. Either kick still removes 1 Life Point on a cube-to-cube hit.


One player uses one cube.
A hit is cube-to-cube contact. The opposing cube loses 1 Life Point, and you go again. The cube does not have to tip over.
A miss is no contact. No Life Points are lost, and the next player goes.

At 0 Life Points, that cube is knocked out. Take it out of the match. The last cube still in the match wins.
Both cubes in this example start at 3 Life Points. A successful hit lowers the opposing cube from 3 to 2 Life Points. The player who made the hit takes another turn. A miss leaves Life Points unchanged and passes the turn to the other player. Later in the example, both cubes have 1 Life Point. The final hit takes one cube to 0, knocking it out. The other cube wins with 1 Life Point remaining.

The Season One play field is two players. The 1 vs 1 guide is a short overview of that match. Team vs Team and Arena use the same hit, miss, and Life Points, with more players.
One player and one cube on each side, at least 10 ft apart. The 3 Life Points marks are an example. Choose who kicks first with rock-paper-scissors, then choose Baby Kick or Grasshopper Kick. One hit still removes 1 Life Point.

3–5 LP · The starting rarity tier.
6–9 LP · A higher LP range than Standard.
10–13 LP · The highest LP range in Season One.