Jumblehorns
Life Points (LP): 6.
The horns never line up, so the path goes sideways.

Story
Jumblehorns wants each horn to pass through a hoop in a neat order. They do not. The left horn picks a different hoop from the right. Jumblehorns laughs, turns sideways, and invents a route where the order stops mattering. The hoop game is different now, and everyone likes it better.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might3 of 5, capable
Pushing through the hard way is capable, not graceful.
- Agility4 of 5, strong
A sideways turn is a quick save.
- Focus2 of 5, learning
Neat order is the skill still being learned.
- Ingenuity5 of 5, signature strength
A route where order does not matter is the invention.
- Courage4 of 5, strong
Laughing and trying again is courage with a grin.
- Teamwork3 of 5, capable
Friends get a new game, which was not the original hoop.
Sideways Route
A path that gives up on order and still gets through.
Sideways solver. Hoop muddler. Easy laugher.
Quirk. Names each horn a direction and then forgets which name was which.
Share this Beast
Found your favorite? Bring someone into the world.
Meet Jumblehorns on Beast Cubes.
https://www.beastcubes.com/beasts/jumblehorns
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