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Wierdhorns

Standard5 LP

Life Points (LP): 5.

The horns refuse to match, and the pointer is the tall one.

Wierdhorns character artwork

Story

Wierdhorns wants the horns to match for the park-path parade and then decides matching is boring. The taller horn is offered as the official pointer. It points slightly left of the path. The parade follows it anyway, and the path is more interesting over there. Slightly left of the path is where the parade wanted to be.

Story Skills

In the Beast Cubes stories. These skills do not change the physical game rules.

  1. Might3 of 5, capable

    A parade step takes capable, ordinary strength.

  2. Agility3 of 5, capable

    Turning with uneven horns is a capable bit of balance.

  3. Focus2 of 5, learning

    Wanting a match, then dropping it, shows focus still growing.

  4. Ingenuity5 of 5, signature strength

    Electing the taller horn is the signature idea.

  5. Courage4 of 5, strong

    Leading slightly wrong, on purpose, takes nerve and glee.

  6. Teamwork4 of 5, strong

    The parade agrees, which makes the wrong way a shared way.

Official Pointer

The taller horn, elected to aim the whole parade.

Mismatch keeper. Official pointer. Left-of-path.

Quirk. Introduces the horns separately, as if they arrived apart.

Share this Beast

Found your favorite? Bring someone into the world.

Meet Wierdhorns on Beast Cubes.

https://www.beastcubes.com/beasts/wierdhorns

How to PlayPlay Together

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