Gleamgrin
Life Points (LP): 4.
Turns toward the light until somebody has to squint.

Story
Gleamgrin wants the grin to catch the market light and turns, a little, then a little more. A friend squints. Gleamgrin is delighted and turns further, which helps nobody and pleases Gleamgrin completely. The grin is then aimed at the ground, as a courtesy. The ground gets the last shine, and everybody's eyes recover.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might2 of 5, learning
Holding a long turn takes only emerging strength.
- Agility3 of 5, capable
The little turns are capable and hard to stop.
- Focus3 of 5, capable
Noticing a squint happens, just after the extra turn.
- Ingenuity4 of 5, strong
Aiming the grin down is a late, decent idea.
- Courage4 of 5, strong
Beaming in public, on purpose, takes cheer and nerve.
- Teamwork2 of 5, learning
Courtesy is the growth. The ground gets the last grin.
Ground Grin
A shine redirected at the ground once someone squints.
Light chaser. Delighted turner. Late courtesy.
Quirk. Aims the grin at the ground when someone squints twice.
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Meet Gleamgrin on Beast Cubes.
https://www.beastcubes.com/beasts/gleamgrin
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