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Gleamgrin

Standard4 LP

Life Points (LP): 4.

Turns toward the light until somebody has to squint.

Gleamgrin character artwork

Story

Gleamgrin wants the grin to catch the market light and turns, a little, then a little more. A friend squints. Gleamgrin is delighted and turns further, which helps nobody and pleases Gleamgrin completely. The grin is then aimed at the ground, as a courtesy. The ground gets the last shine, and everybody's eyes recover.

Story Skills

In the Beast Cubes stories. These skills do not change the physical game rules.

  1. Might2 of 5, learning

    Holding a long turn takes only emerging strength.

  2. Agility3 of 5, capable

    The little turns are capable and hard to stop.

  3. Focus3 of 5, capable

    Noticing a squint happens, just after the extra turn.

  4. Ingenuity4 of 5, strong

    Aiming the grin down is a late, decent idea.

  5. Courage4 of 5, strong

    Beaming in public, on purpose, takes cheer and nerve.

  6. Teamwork2 of 5, learning

    Courtesy is the growth. The ground gets the last grin.

Ground Grin

A shine redirected at the ground once someone squints.

Light chaser. Delighted turner. Late courtesy.

Quirk. Aims the grin at the ground when someone squints twice.

Share this Beast

Found your favorite? Bring someone into the world.

Meet Gleamgrin on Beast Cubes.

https://www.beastcubes.com/beasts/gleamgrin

How to PlayPlay Together

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