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Dazzledash

Standard5 LP

Life Points (LP): 5.

The race pauses for any bottle cap that shines.

Dazzledash character artwork

Story

Dazzledash wants to lead the dash along the park path and stops dead for a shining bottle cap. The others run on. Dazzledash pockets the cap, invents a longer route, and arrives last, delighted, with a souvenir and a brand-new map. Last place comes with a cap, a map, and no regrets.

Story Skills

In the Beast Cubes stories. These skills do not change the physical game rules.

  1. Might3 of 5, capable

    The dash itself is capable when nothing shiny interrupts.

  2. Agility4 of 5, strong

    Quick feet are a strength, until a cap appears.

  3. Focus2 of 5, learning

    Ignoring a shine is the lesson not yet learned.

  4. Ingenuity5 of 5, signature strength

    A longer route, drawn around a cap, is the invention.

  5. Courage4 of 5, strong

    Arriving last on purpose-adjacent feet takes cheer and nerve.

  6. Teamwork3 of 5, capable

    The new map is offered around, cap included.

Shiny Detour

A race rerouted by the brightest small object nearby.

Cap collector. Route inventor. Delighted last.

Quirk. Bows to shiny litter before deciding whether to keep it.

Share this Beast

Found your favorite? Bring someone into the world.

Meet Dazzledash on Beast Cubes.

https://www.beastcubes.com/beasts/dazzledash

How to PlayPlay Together

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