Bumblebrisk
Life Points (LP): 9.
Finishes three errands and forgets which one was first.

Story
Bumblebrisk wants to carry one note across the square and picks up two more on the way. The notes arrive. The order does not. Friends sort them on the step while Bumblebrisk buzzes in place, pleased that nothing was dropped. The first errand is the one still in the pocket. The pocket still rustles.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might3 of 5, capable
Three notes are a capable load for a short flight.
- Agility4 of 5, strong
The square is crossed before the list can be recited.
- Focus2 of 5, learning
Remembering which note was first is still a lesson.
- Ingenuity4 of 5, strong
A pocket check at the step saves the forgotten errand.
- Courage4 of 5, strong
Admitting the order got scrambled takes easy courage.
- Teamwork3 of 5, capable
Friends sort the notes, and the buzzing stays nearby.
Pocket Check
A last pat of the pocket that finds the errand still waiting.
Extra notes. Nothing dropped. Pocket leftover.
Quirk. Counts errands out loud and skips the number already finished.
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https://www.beastcubes.com/beasts/bumblebrisk
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