Vipervortex
Life Points (LP): 7.
Spins for the entrance and then cannot find the exit.

Story
Vipervortex wants a spinning entrance at the backyard gate and gets dizzy on purpose, because the spin is funnier that way. The entrance works. The exit of the spin does not. Friends clap in a circle so there is no wrong direction to fall. There is no wrong way to stop when the circle is all friends.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might3 of 5, capable
The spin has capable force and no brakes.
- Agility4 of 5, strong
Turning fast is a strength. Stopping is separate.
- Focus2 of 5, learning
Finding the exit is the focus still spinning.
- Ingenuity3 of 5, capable
A funnier dizziness is a choice, not a device.
- Courage5 of 5, signature strength
Entering dizzy, on purpose, takes bold cheer.
- Teamwork4 of 5, strong
The clapping circle is how friends make a landing.
No Wrong Fall
A spin whose friends remove the wrong direction.
Dizzy entrant. Exit seeker. Circled guest.
Quirk. Asks which way is finished while still slowly rotating.
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Meet Vipervortex on Beast Cubes.
https://www.beastcubes.com/beasts/vipervortex
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