Tizzytwirl
Life Points (LP): 7.
Spins the worry out, then sets the ribbon down.

Story
Tizzytwirl wants the ribbon straight for the race and twirls it into a knot instead. The race can wait one minute. Tizzytwirl stops, breathes, and unties the knot from the outside in. The ribbon is straight. The spin is saved for after the finish, where it belongs. The race can start.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might2 of 5, learning
The twirl has speed, not useful strength.
- Agility4 of 5, strong
Stopping the spin is a quick and necessary move.
- Focus3 of 5, capable
Untying from the outside takes a steady look.
- Ingenuity4 of 5, strong
Saving the spin for the finish is a good plan.
- Courage4 of 5, strong
Letting the race wait one minute takes nerve.
- Teamwork3 of 5, capable
The line gets a ribbon that can actually start.
Outside-In Knot
A stopped spin and a knot undone from the outside in.
Knotted ribbon. Outside-in. Spin saved.
Quirk. Counts the breaths out loud, then forgets the number and continues.
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Meet Tizzytwirl on Beast Cubes.
https://www.beastcubes.com/beasts/tizzytwirl
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