Ironbunny
Life Points (LP): 8.
Calculates the hop so long that walking around wins.

Story
Ironbunny wants to hop the low fence by the creek and calculates the hop from three angles. Friends walk around and are already on the far side. Ironbunny finishes the math, hops perfectly, and acts as if the others took the scenic route on purpose. The perfect hop still happens. It is just no longer the news.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might3 of 5, capable
The hop itself, once chosen, has capable force.
- Agility2 of 5, learning
Leaving before the math ends is still being learned.
- Focus5 of 5, signature strength
Three angles of one fence is serious focus.
- Ingenuity5 of 5, signature strength
A perfect late hop is a strong, unnecessary invention.
- Courage3 of 5, capable
Hopping after everyone has walked around takes some nerve.
- Teamwork3 of 5, capable
Calling their path scenic is almost sharing the credit.
Three-Angle Hop
A fence studied so carefully that walking wins.
Hop mathematician. Late leaper. Scenic theorist.
Quirk. Measures a fence with both ears before either foot moves.
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Meet Ironbunny on Beast Cubes.
https://www.beastcubes.com/beasts/ironbunny
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