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Ironbunny

Rare8 LP

Life Points (LP): 8.

Calculates the hop so long that walking around wins.

Ironbunny character artwork

Story

Ironbunny wants to hop the low fence by the creek and calculates the hop from three angles. Friends walk around and are already on the far side. Ironbunny finishes the math, hops perfectly, and acts as if the others took the scenic route on purpose. The perfect hop still happens. It is just no longer the news.

Story Skills

In the Beast Cubes stories. These skills do not change the physical game rules.

  1. Might3 of 5, capable

    The hop itself, once chosen, has capable force.

  2. Agility2 of 5, learning

    Leaving before the math ends is still being learned.

  3. Focus5 of 5, signature strength

    Three angles of one fence is serious focus.

  4. Ingenuity5 of 5, signature strength

    A perfect late hop is a strong, unnecessary invention.

  5. Courage3 of 5, capable

    Hopping after everyone has walked around takes some nerve.

  6. Teamwork3 of 5, capable

    Calling their path scenic is almost sharing the credit.

Three-Angle Hop

A fence studied so carefully that walking wins.

Hop mathematician. Late leaper. Scenic theorist.

Quirk. Measures a fence with both ears before either foot moves.

Share this Beast

Found your favorite? Bring someone into the world.

Meet Ironbunny on Beast Cubes.

https://www.beastcubes.com/beasts/ironbunny

How to PlayPlay Together

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