Fidgetfuzz
Life Points (LP): 7.
Sits for the story, then sits again a little closer.

Story
Fidgetfuzz wants to hear the whole story and lasts until the middle before the fuzz has to move. The story pauses. Fidgetfuzz sits again, closer, and the teller starts from the middle rather than the start. The ending lands. The chair is in a new place, and nobody minds. The story still finished.
Story Skills
In the Beast Cubes stories. These skills do not change the physical game rules.
- Might2 of 5, learning
Staying still is not this Beast's strong push.
- Agility4 of 5, strong
The scoot closer is quick, and the chair survives.
- Focus3 of 5, capable
Hearing the middle twice is a capable kind of focus.
- Ingenuity3 of 5, capable
Starting over from the pause keeps the story intact.
- Courage4 of 5, strong
Coming back to the rug takes a small brave choice.
- Teamwork4 of 5, strong
The teller gets a listener who actually returns.
Second Sit
A return to the rug that lets the story reach its ending.
Middle mover. Closer chair. Ending kept.
Quirk. Apologizes to the chair for a move the chair did not notice.
Share this Beast
Found your favorite? Bring someone into the world.
Meet Fidgetfuzz on Beast Cubes.
https://www.beastcubes.com/beasts/fidgetfuzz
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