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Pixiepulse

Standard5 LP

Life Points (LP): 5.

Changes the jump-rope count the moment it starts working.

Pixiepulse character artwork

Story

Pixiepulse wants the backyard jump-rope to match a tiny counted pulse. The rope finds the count. Pixiepulse changes the count immediately, delighted that it worked. The turners groan and then laugh. The new pulse is harder, and Pixiepulse is already grinning. The turners survive the new count, barely, and ask for it again.

Story Skills

In the Beast Cubes stories. These skills do not change the physical game rules.

  1. Might2 of 5, learning

    Turning a heavy rope is a strength still growing.

  2. Agility5 of 5, signature strength

    Matching a pulse, then leaving it, is quick footwork.

  3. Focus3 of 5, capable

    Keeping one count would take more patience than this.

  4. Ingenuity4 of 5, strong

    A harder pulse, invented mid-jump, is the clever part.

  5. Courage4 of 5, strong

    Grinning through the groans takes mischievous nerve.

  6. Teamwork2 of 5, learning

    Warning the turners is the teamwork still opening up.

Changed Pulse

A rhythm abandoned the second everyone else can do it.

Count changer. Rope teaser. Grinning harder.

Quirk. Raises one finger when the count is about to change.

Share this Beast

Found your favorite? Bring someone into the world.

Meet Pixiepulse on Beast Cubes.

https://www.beastcubes.com/beasts/pixiepulse

How to PlayPlay Together

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