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Hootsnoot

Standard3 LP

Life Points (LP): 3.

One careful warning, then a pause that means listen.

Hootsnoot character artwork

Story

On the park path, Hootsnoot wants everyone to notice one loose stone. The warning is a single soft hoot, followed by a pause so long that people start walking again. Hootsnoot blinks twice, which is the real ending, and only then points at the stone. The stone stays put, and so does anyone who waited for the second blink.

Story Skills

In the Beast Cubes stories. These skills do not change the physical game rules.

  1. Might2 of 5, learning

    Moving the stone is something Hootsnoot is still learning.

  2. Agility3 of 5, capable

    A quick hop around trouble is capable, not flashy.

  3. Focus5 of 5, signature strength

    The long pause is on purpose. Attention is the strength.

  4. Ingenuity3 of 5, capable

    A two-blink ending is a small invention that works.

  5. Courage4 of 5, strong

    Pointing again, after people walk on, takes quiet courage.

  6. Teamwork4 of 5, strong

    The warning only lands when the group waits together.

Two-Blink Ending

A pause that finishes the warning if you know to wait.

Soft warner. Long pauser. Exact blinker.

Quirk. Blinks twice when a warning is finished, and once when it is not.

Share this Beast

Found your favorite? Bring someone into the world.

Meet Hootsnoot on Beast Cubes.

https://www.beastcubes.com/beasts/hootsnoot

How to PlayPlay Together

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