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Drizzledrift

Standard3 LP

Life Points (LP): 3.

Stands in the sprinkle so everyone else can tuck in.

Drizzledrift character artwork

Story

A sprinkle starts on the park path. Drizzledrift wants the group to keep walking and instead becomes the still place they tuck against. The hood's shadow fills up. Drizzledrift remembers the destination only after everyone is dry enough to laugh. The destination can wait until the laugh is dry.

Story Skills

In the Beast Cubes stories. These skills do not change the physical game rules.

  1. Might3 of 5, capable

    Standing through the sprinkle takes capable, quiet strength.

  2. Agility2 of 5, learning

    Walking on time is the skill still being learned.

  3. Focus4 of 5, strong

    Holding still while others arrange themselves takes focus.

  4. Ingenuity3 of 5, capable

    Turning the dry side out is a simple, good idea.

  5. Courage4 of 5, strong

    Stopping the walk, without being asked, takes heart.

  6. Teamwork5 of 5, signature strength

    The shelter only works because it is shared.

Dry Side Out

A still pause in the rain that leaves the dry side open.

Still shelter. Late walker. Sprinkle host.

Quirk. Faces the rain on purpose so the dry side stays shareable.

Share this Beast

Found your favorite? Bring someone into the world.

Meet Drizzledrift on Beast Cubes.

https://www.beastcubes.com/beasts/drizzledrift

How to PlayPlay Together

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